The Ministry of Blades

The Movie Pitch

Steed and Mrs Peel meet Dracula.

The Elevator Speech

Agents of a secret gov­ern­ment agency use mag­ic, gad­gets and weapon­ry to bat­tle the forces of dark­ness in the fog-shroud­ed streets of Vic­to­ri­an London.

Tone

Pulp hor­ror, with strong help­ings of fisticuffs, weird sci­ence and stiff upper lips.

System

Sav­age Worlds.

Player Character Roles

Junior agents of the Min­istry of Blades, offi­cial­ly known as the Eso­teric Research Office. Agents are drawn from all walks of British soci­ety, but all have been exposed to the hor­rors of the night and have not only sur­vived, but have shown courage in fight­ing back.

Adversaries

  • Vam­pires.
  • Were­wolves.
  • Dis­tort­ed prod­ucts of twist­ed science.
  • Ghosts.
  • Sin­is­ter criminal-types.
  • Fiendish for­eign agents.

Locations

Assort­ed evil-infest­ed loca­tions across Lon­don and the British Isles, including: 

  • Sew­ers.
  • Rook­eries.
  • Man­sions.
  • Dim­ly-lit streets.
  • Muse­ums, cathe­drals and oth­er his­toric buildings.
  • Occa­sion­al for­ays into the wider Empire and world.

Appendix N

  • The League of Extra­or­di­nary Gen­tle­men (comics rather than the movie).
  • Sher­lock Holmes.
  • Drac­u­la.
  • Dr Jekyll and Mr Hyde.
  • The works of Edgar Allan Poe.
  • The Avengers (the British 1960’s tele­vi­sion series).
  • Adam Adamant.
  • Doc­tor Who.
  • Cas­tle Falken­stein.
  • The Broth­ers Grimm.

Notes

The ini­tial idea for this came from an organ­i­sa­tion briefly described in the Vic­to­ri­an Age Vam­pire Sto­ry­teller’s Hand­book, but rapid­ly evolved into a Vic­to­ri­an-era cross between the Avengers, James Bond and Drac­u­la. I pre­fer it that way (they prob­a­bly ship the emo­tion­al­ly-dam­aged off to a small vil­lage in North Wales)… The game style itself is very cin­e­mat­ic, I’m try­ing to encour­age over-the-top action (play­ers will not be penalised if they fail to achieve some­thing spec­tac­u­lar) and ridicu­lous coin­ci­dences (the play­ers can use Ben­nies to adjust the plot – although not at this stage of the cam­paign). Rules addi­tions are com­ing from Rip­pers, the Sav­age Worlds Vic­to­ri­an hor­ror cam­paign, and Thrilling Tales, Adamant Enter­tain­men­t’s pulp sup­ple­ment. I’m not sure whether this counts as Gaslight Fan­ta­sy or Steam­punk but I’m hap­py with either appel­la­tion; I’m terming it “Steam­Pulp” as that seems to reflect the more action-ori­ent­ed approach I’m taking.

The for­mat of this sum­ma­ry was inspired by posts on I waste the Bud­dha with my Cross­bow.