Episode Number: 5×19
Written by: Tilly Bridges & Susan Bridges
Directed by: Jon Crew
Transmission: 9th August 2025
The Battle for Valo III has not gone well… but we’re not beaten.
The fleet fought the Jem’Hadar to a draw. We are adrift in space with multiple breaches, an ejected warp core, and no communications. We can only hope some of the others fared better, and that we’re back up and running before the Jem’Hadar are.
Captain’s Log: Stardate, 51650.0
Plot: Drifting in the wreckage of a fleet battle, Lexington’s crew struggles to make repairs before enemy reinforcements arrive.
The ‘A’ Plot: The viewpoint moves through the remnants of a fleet battle, derelict ships and debris floating in the void. At its heart is Lexington, her lights flickering, her sensor pod and a large section of her saucer missing. On the bridge, crew members are pulling wreckage aside to rescue pinned colleagues. Showers of sparks rain down on the scene and the lights occasionally dim and brighten.
Emergency medical teams are supporting the wounded: Raynor has a dislocated shoulder, earned trying to save Quinn from a falling beam, and Quinn himself has a head injury. Nobody has escaped unscathed. Internal communications are down, so junior crewmembers are operating as runners to carry messages and damage reports.
Konin calls the senior officers to a conference to assess the damage and put together a repair plan; he’s concerned that Jem’Hadar reinforcements may arrive before they are in a position to defend themselves.
- Raynor reports that their tactical situation is bad: they have no power for phasers, are completely out of photon torpedoes, and their shields are operating at minimum capacity, sufficient only to protect them from collisions.
- Selvek says that, with the loss of the sensor pod and the need to minimise emissions, their sensors are operating in passive mode, although recent computer updates are helping with scan analysis. While he is picking up some signs of life and power in nearby vessels, all appear to be disabled.
- Quinn reports that they have little capacity for movement; warp and impulse drives are completely down, but they do have thrusters.
- Azonan explains that the main reason for their current status is that they had to eject the warp core to avoid a catastrophic containment failure. This has left them running on reserve power, which is stretched thin. The sensor pod pylon was severed in one attack, and decks 5–11 on the saucer have suffered major breaches. They have no subspace communications and no long range sensors.
- Dr Conners reports that crew casualties have been severe – 57 deaths at last count, and 121 incapacitated through various injuries – but she notes that they would have been much worse if the majority of the 300 strong science department had not been left at Narendra Station. She complains that they do not have enough power to operate the surgical theatres properly – they are rerouting power from the independent generators for holodecks 1, 2 and 3, but have been unable to get access to number 4. Would it be possible to shut that one down as well? Konin, aware that this holodeck secretly maintains Gia’s program, replies that he will see what he can do.
When Raynor suggests that they can recover spare parts, including a replacement warp core, from one of the other ships, Selvek points out that the transporter will be of little use, as there is too much interference from the debris. Quinn adds that the shuttlebays were badly damaged in the attack: shuttlebay 1 is full of wreckage from unsecured shuttlecraft, while the outer doors of shuttlebay 2 have seized shut, preventing the Trave from being launched. There are two shuttepods and a Type 6 shuttlecraft available in shuttlebay 3, along with half-a-dozen workbees.
Ultimately, Konin decides that communications are a priority for repair, so that they can contact nearby Starfleet vessels for assistance, and that getting extra power to sickbay is also important. Azonan suggests that the Trave’s warp core could be tapped for power, since they can’t use the craft to help with recovery operations. A third priority would obviously be to obtain a replacement warp core, from one of the nearby wrecks. Quinn and Raynor will take a shuttle to the wreck of the U.S.S. Alexandria, which has been identified by sensors as lifeless but with power. Selvek and Ensign Elser will accompany them with a team of engineers, while Azonan will have a team preparing engineering for the new core.
Quinn takes the shuttle out of shuttlebay 3 and threads his way through the drifting wreckage towards their destination. Approaching the Alexandria, they can see huge holes in the hull and fires continuing to burn in several areas. Most of the escape pods have been launched, and while life support is operating in some sections, there are no signs of life.
The shuttle docks in the vessel’s main shuttlebay, which is open to space, and the away team ventures out in environmental suits. Raynor quickly locates the ship’s prefix code and unlocks the airlock so they can enter the engineering complex. They soon find, however, that main engineering itself is airless, which it becomes clear is due to an unexploded Dominion torpedo lodged in the forward bulkhead, having penetrated through the navigational deflector. The warp core itself is fully intact.
Elser volunteers to defuse the bomb and Raynor assists, while the others begin cutting the core free so that they extract it through the ejection port. Elser is nearly finished when a series of beeps begin to sound, indicating that a detonation timer has started. He frantically locates the component responsible and disables it, heaving a sigh of relief.
Azonan finishes connecting the Trave to the sickbay power supply, receiving the gratitude of Conners and her overworked team. Returning to main engineering, he helps with adapting the connections to match a different model of warp core. Konin, meanwhile, talks to Gia in holodeck 4 about her observations. She has been subtly assisting the sensor operators by adding “computer identifications” to readouts.
Raynor and Quinn take the shuttle beneath the hull of the Alexandria, but it is hit by the cover from the ejection port as it is released from its fastenings. The damage is minimal, so they use the tractor beam to carefully extract their prize, before recovering the rest of the away team and heading back to Lexington. A team of engineers in workbees is waiting to assist them, and they guide the warp core into the open ejection hatch, where Azonan and his team connect into the system.
While all this is going on, another engineering team has restored subspace communications, and Konin orders a burst transmission to Starbase 12, to let them know what happened and to request help. The communications officer also picks up a message on Klingon frequencies: the MupwI’ is leading a Klingon force to the area.
Raynor expresses concern about the disabled Jem’Hadar warships in the vicinity, and announces that he wants to recover a nearby Peregrine-class fighter so that they have access to working weapons. Quinn agrees to take him and Elser out, and they investigate the closest, which although lifeless shows no signs of serious damage. Elser examines it, discovering that the power distributor was damaged by a nearby explosion, the pilot dying from a subsequent life support failure. It’s an easy fix, so Elser is done in minutes.
Raynor gently pulls the pilot’s corpse out so they can return it to Lexington, then clambers into the cockpit. His piloting skills are almost non-existent, but he’s only interested in the weapon systems. Carefully aiming at a Jem’Hadar battlecruiser on the far side of Lexington, he fires two micro-torpedoes at a gap in its armour. The torpedoes score a direct hit, and the ship’s back is broken by a series of explosions.
Observations: The U.S.S. Alexandria and the U.S.S. Petra are of the Excelsior-class, a workhorse of Starfleet nearly a century old. Alexandria’s main engineering room is cavernous, a vast open space stretching over 7 decks, with the vertical intermix chamber at its heart.
Other Starfleet vessels disabled in the battle include the U.S.S. Cassiopeia and the U.S.S. Dauntless, both Intrepid-class, and the U.S.S. Mononoke, an Akira-class cruiser.
The Battle of Valo III started when a team of Bajoran scientists discovered a crashed Dominion warship on a remote colony world. They inadvertantly awakened a squad of Jem’Hadar in stasis, who immediately called for reinforcements. Starfleet also responded, and a chaotic series of ship-to-ship duels ensued. The two sides were perfectly matched, and they fought each other to a standstill, the survivors desperately hoping for reinforcements.