Episode Number: 4×15
Written by: Michael Dismuke
Directed by: Jon Crew
Transmission: 9th August 2026
Humans have a peculiar attachment to round numbers that have no real significance. Lyonesse’s stardate chronometer is about to reach 10,000, and the crew is insisting on some kind of celebration. I am not sure what they have planned, but it will undoubtedly be very loud and probably messy.
Lieutenant Valik’s Personal Log: Stardate, 9999.7
Plot: Lyonesse’s crew members are vanishing at an increasing rate following a celebration.
The ‘A’ Plot: Many, especially Human, members of the crew are looking forward to celebrating as the ship’s chronometer rolls over to stardate 10,000. Captain Masuda agrees that it is worth organising a New Year-style party, and leaves the arrangements to her senior officers. James organises a poker tournament, gambling work shifts, ahead of the main party, while Dr Vale-of-Winds arranges a potluck meal.
Although arrangements are made to allow those whose shift would start after the party to partake, with alcohol-free and synthehol drinks provided, Valik decides to pass. He intends to work through the event, ensuring that the ship remains at peak efficiency. Vale decides this is unfair, and visits him in engineering to persuade him to come and mark the occasion in the interests of keeping crew morale up. He eventually agrees and attends the potluck bringing plomeek soup.
The party goes well, with James celebrating his win and impending time off, but Valik develops a stomach upset and leaves early. Astan rushes off around mid-evening looking very green, but there are rumours he was drinking too much.
The following morning, Lyonesse approaches a matched pair of spinning neutron stars, designated BC-23. While not pulsars, they are very active and the astronomy department is eager to study them, especially their electromagnetic quadrupole moments. Jin soon registers a spike in the magnetic field strength of the system, which up to that point had risen steadily as they got closer to the binary stars. It appears to be connected to the level of electrical activity between the stars. It seems likely that it will affect Lyonesse’s sensors and communications, and could potentially cause damage, so the captain orders that the survey should be carried out from a safe distance, despite the protests from the science department that this will take much longer.
Meanwhile, sickbay records a number of incidents of nausea, including Valik, who remains in his quarters to rest. When Astan fails to report for duty, Vale becomes concerned a pathogen of some sort is loose on the ship. Saurik also reports in sick, and Vale begins to wonder if there is a connection to telepathic ability. She checks the records and, as she expects, all the Starfleet personnel reporting nausea have high esper ratings. There are no accessible records for the survivors from Chevareth, Sonak and Atlantis, although several of them have also reported nausea.
While studies of the neutron stars continue, a wave of what looks like blue static electricity washes over the ship from bow to stern. There are no serious injuries from the effect, although some individuals trip and fall badly when surprised by it. Precautions are taken against another occurrence, but it does not repeat. Jin’s scans show that electromagnetic activity spiked when this occurred, and some systems briefly went offline, namely the transporters, the holographic projectors in the recreation room and the food fabricators in the kitchens.
Doctor Vale’s researches show that the nausea outbreak is not caused by an infectious organism, but by an overstimulation of part of the brain. The region in question is larger in those with higher esper capability. Cross-referencing with the science department records shows a correlation between instances of nausea and peaks in the electromagnetic field strength in the system. The medical team begins working on a way to reduce the effects.
The next morning, the head of the deck department reports that two members of his team failed to report to work. While this could be related to the nausea problem, there are no signs of them in their quarters. Vale reports this to security, where it turns out that Astan is also missing. Further checks show that about 10% of the entire complement is missing, both crew and passengers. Around the same time, the quartermaster discovers that around 20% of the ship’s food stores are also missing.
Security sweeps confirm that none of those affected are on the ship, and it turns out that all of the missing personnel had reported nausea over the previous 36 hours. Further investigations show that the computer core has been accessed, and that this occurrence coincided with the disappearances. Weirdly, the transporter systems became active just after the computer access, but the phase transition coils and Heisenberg compensators did not, which means that the systems did not actually transport any of the missing individuals.
Shortly afterwards, the kitchen fabricators began working without instructions, and produce unusual geometric shapes made of something resembling coral. The recreation room projectors and transporters begin experiencing power fluctuations, and fail to operate consistently despite realignment. Jin examines the fabricated objects – and is surprised to see that they appear to incorporate DNA from the missing crew members.
Then another wave of blue static washes over the ship. More of the crew disappear in front of their horrified colleagues, melting away as if in a transporter beam – including Valik.
Observations: Stardates in this era do not correspond to solar years, but are counted from an arbitrary zero point (midnight on the 31st December 2214, using Earth’s UTC). One stardate corresponds to approximately 66 Earth hours. This is because every culture has its own way of measuring time. Humans and other species still try to mark significant numbers though.
The BC-23 system is a close binary pair of neutron stars, orbiting very close together. The two stars are virtually identical and their rotations are in perfect synchronisation, causing an unusual linkage between their magnetic fields. It is this that has attracted the attention of the astronomy team.
References: The recreation room is an early version of the 24th century holodeck, equipped with projectors capable of creating apparently solid images. The projections have no solid component, meaning you can walk right through them, and it does not have the computing capacity to run interactive stories. It is primarily used for environmental simulations for training and recreation purposes, the latter being employed to help alleviate the psychological problems arising from long deep space missions. The recreation room was first seen in Star Trek: the Animated Series, and later in Star Trek: Discovery.
Questions: Where is everyone going?