The Temple Vampire, episode 3

Wyn­ter­mere catch­es some ruf­fi­ans; Anto­nia blows them away.

Played

24th Sep­tem­ber 2009.

Dramatis Personae

  • Lady Anto­nia deVorea Heav­i­ly-armed Aris­to­crat.
  • Doc­tor Hilary Crabb – an Army Sur­geon.
  • Pro­fes­sor Augus­tus Wyn­ter­mere – a Back­room Bof­fin.
  • Rev­erend Regi­nald Black­more * – a Tur­bu­lent Priest.
  • Rod­ney Marsha Par­tial­ly-reformed Thief.
  • Mr Eras­mus Rooke – the Boss.
  • Jack “Nodger” Noakes – a Gang Leader.
  • A large num­ber of Ruf­fi­ans.
  • Two Street Urchins.
  • A Mys­te­ri­ous Woman.

Plot

The team emerged from the sub­ter­ranean home of the ill-fat­ed Simon Barch­ester to be con­front­ed by more than a dozen angry dockworkers.

The gang part­ed to let their leader through, a young man dressed in a bat­tered top hat and tail­coat, who com­ment­ed that they seemed to have uncov­ered a group of thieves. Lady Anto­nia attempt­ed to defuse the sit­u­a­tion (“Excuse me, my good man!”), but sev­er­al mis­siles came fly­ing out of the crowd and the doc­tor was hit by what appeared to be a belay­ing pin. Marsh bolt­ed for Barch­ester’s crypt as Anto­nia drew her ridicu­lous­ly-over­sized pis­tols (LeMat 9‑shot revolvers, with shot­gun bar­rels fit­ted in the cen­tres of the cylin­ders) and fired both shot­gun shells at the leader. The blasts took him in the chest and thrust him back­wards into the river.

Shout­ing what sound­ed like “Get ′em lads, they killed Nodger!”, the ruf­fi­ans charged and Lady Anto­nia killed two more of them, before the pro­fes­sor unleashed an exper­i­men­tal weapon, ensnar­ing most of them in a rapid­ly-hard­en­ing foam. The sur­vivors man­aged to extri­cate them­selves and flee, then the doc­tor spied a local woman watch­ing from the back­ground before she, too, fled, bear­ing a wor­ried look.

The team were stick wait­ing for the foam to hard­en before they could escape, then they head­ed back for the Min­istry, notic­ing a cou­ple of local urchins watch­ing them as they went. They dis­cov­ered that the vic­ar had failed to locate any records of Barch­ester’s birth or of any mem­bers of his family.

Inves­ti­ga­tions into Barch­ester’s jour­nal proved more reward­ing: it seemed to con­tain a com­plete set of instruc­tions (much of them cod­ed) on the pro­duc­tion of the “philoso­pher’s stone”. Barch­ester was evi­dent­ly an alchemist, and this sug­gest­ed that may be he was­n’t a vam­pire after all. They dis­cussed their options and decid­ed they need­ed to return to the crypt to iden­ti­fy any records of the dead man’s clients. Mean­while, Mr Rooke sug­gest­ed they should try to track down the mys­te­ri­ous female onlooker.

Notes

* Play­er not present – and had informed us that he would not be able to make any games for a while.

A basic bat­tle against a group of Extras pro­duced the first suc­cess­ful use of Weird Sci­ence (aka Steam­punk Tech­nol­o­gy) and revealed a cou­ple of flaws in my under­stand­ing of the Sav­age Worlds com­bat sys­tem. Notably, you only ever get one bonus dam­age die on an attack, regard­less of the num­ber of Rais­es (poor Nodger took some­thing like 40 points of dam­age due to my mis­un­der­stand­ing of this rule) and Extras only ever take one Wound (again, the luck­less Nodger took about nine).

Also, I dis­cov­ered that I am use­less at pro­duc­ing names on the fly (Nodger?!?)…