Episode Number: 3×08
Written by: The authors of the Shackleton Expanse Campaign Guide
Directed by: Jon Crew
Transmission: 23rd September 2023
- General V’Roth: Famous Klingon leader and commander of the I.K.S. Hu’Tegh
Lexington has been hijacked! General V’Roth invited us aboard Hu’Tegh for a formal dinner, then detained us while his troops took control of my ship. I am not going to take this lying down!Captain’s Log: Supplemental
Plot: Captains Konin and Daak, and their senior officers begin their attempt to regain control of the hijacked Lexington.
The ‘A’ Plot: The command crews of both Lexington and Bellerophon have been confined to a single large detention cell deep within the Hu’Tegh. They immediately start looking for a way to escape and regain control of their ship.
Deciding they need to know the disposition of their guards, Konin attempts to locate them by telepathy. He finds only two nearby, in the control room outside the cell. Azonan notes the presence of sensors within the cell, but it seems neither guard is paying any attention to the prisoners.
The engineer and a couple of the others begin checking the walls, floor and ceiling in the vain hope of finding an equipment access panel. They’re unsuccessful, but he does find a loose wall panel. It looks like the normally flush bolts holding it in place are loose enough to be unscrewed. Konin organises a discussion as a distraction to any potential observers, while Zepht and Azonan start unscrewing the bolts. The metre square void behind it holds a collection of torn blankets, a very plain dagger and a length of duranium with a flattened end that would make a good crowbar. Azonan comments that it seems to be a makeshift escape kit left by a previous prisoner.
The discovery sparks a renewed effort to find a way out. They confirm that the door is sealed shut, and that all of the other panels are bolted down tight. The void hidden behind the loose panel is just about big enough for one person to fit into, but doesn’t seem to lead anywhere. Then Zepht notes that the far side appears to be an identical panel, sparking the idea that maybe it too can be removed. Raynor leans in with the duranium crowbar to see if he can get some leverage, and, after several minutes of effort, a bolt cracks with a loud bang.
Konin checks on the guards and comments that they do not appear to have noticed the noise, so they resume working at the panel. Once again, a bolt breaks and Azonan wriggles into the gap to try and catch the panel if it falls. A third bolt breaks and the panel swings down on its remaining bolt, leaving an opening into another cell.
Swinging the panel out of the way, Raynor scrambles through the opening and and confirms the next cell is clear. The others follow him through as he checks the door. It turns out to be unlocked, and they are able to lever it open. Beyond is another guard room, like the one for their own cell, but it is dark and unmanned. Discovering that the doors are locked, Zepht activates the computer console to look for a door-opening routine. He is successful, but thwarted by a security lockout – then he finds the password scratched into the console.
Choosing to bypass their former guards, they go through the opposite door, emerging into an empty corridor. Konin has devised a plan to commandeer a transporter room, then use it to reach and disable the ship’s communications and warp drive, before returning to Lexington. Between intelligence briefings and the limited floor plans Zepht was able to extract from the guard room computer, they are able to find their way to a nearby transporter nexus.
Bursting in, they initiate a vicious hand-to-hand battle with the two warriors stationed there. Zepht and Konin are both injured in the battle, but the group are able to put both Klingons down, with the added bonus that the glory-hungry warriors neglected to raise the alarm. Zepht hacks into the computer console, and Daak volunteers his team to oversee the transporter operations.
They begin by beaming into the communications centre, surprising and overcoming the lone officer swiftly. External communications systems are disabled and locked down before they return to the transporter room.
Arriving in the main warp engine room, they find the chamber staffed by non-combatant crewmen, rather than warriors, and they are able to take control with minimal trouble. Their plans to simply eject the warp cores, or to shut them down, are however, thwarted by the Klingons’ reluctance to give non-warriors access to that part of the control system. They are instead forced to adjust the balance of the matter/anti-matter mix in order to force a gradual overload. Zepht’s hope is that the bridge won’t notice the imbalance for several minutes, giving them a chance to get back aboard Lexington.
Dialogue: Raynor invokes the spirit of the greatest planner of all time: “Gee Captain, what are we gonna do tonight?”
Questions: Escape achieved, now for the Lady Lex!