Ministry Personnel File: Captain Benson Curruthers (retired)

A Mil­i­tary Policeman.

Description

A mil­i­tary gen­tle­man, upright in pos­ture, bear­ing a metic­u­lous han­dle­bar moustache.

Biography

Ben­son Cur­ruthers served with the British Army in India in the years fol­low­ing the Indi­an Mutiny. Join­ing the new­ly-formed Mil­i­tary Police, he was instru­men­tal in bring­ing many fugi­tives to jus­tice, pro­gress­ing rapid­ly through the ranks.

Sev­er­al years ago, he brought a local drugs king­pin to ground in a cramped net­work of sew­ers under Cal­cut­ta. As his men explored the dank pas­sages, sur­pris­ing and cap­tur­ing numer­ous small groups of gang mem­bers, Cur­ruthers realised that indi­vid­ual sol­diers had begun to dis­ap­pear with­out mak­ing a sound. Organ­is­ing his dwin­dling forces into a defen­sive posi­tion, he was con­front­ed with a num­ber of slimy, inhu­man look­ing fig­ures. As the men fran­ti­cal­ly fired, reloaded and fired again, the crea­tures tore into them, appar­ent­ly immune to bul­lets. Cur­ruthers ordered fixed bay­o­nets and the sur­viv­ing sol­diers ral­lied, even­tu­al­ly slaugh­ter­ing them all. The car­nage was appalling and the stench was worse. Aban­don­ing his mis­sion, Cur­ruthers emerged back into the sun­light with less than a quar­ter of his unit alive. The drugs net­work had been destroyed, but its mas­ter had got away.

Demor­al­ized by what he had expe­ri­enced, Cur­ruthers resigned his com­mis­sion and returned to Lon­don, hop­ing to for­get the hor­rors while work­ing as a detec­tive for Scot­land Yard. Unfor­tu­nate­ly, he found him­self con­fronting the unex­plained again and again, while remain­ing ill-equipped, phys­i­cal­ly and men­tal­ly, for the task. After yet anoth­er such fail­ure, he was approached by the Min­istry, who offered him sup­port and anoth­er way of bat­tling his inner demons.

Cre­at­ed by Jules.

Savage Worlds Statistics

Rank: Seasoned

Traits

Attrib­ut­esDerivedSkills
Agili­tyd8Charis­ma-1Fight­ingd6
Smartsd10Paced6Gutsd8
Spir­itd8Par­ry5Inves­ti­ga­tiond10
Strengthd6Tough­ness5Noticed8
Vigourd6San­i­ty6Per­sua­siond8
Sta­tus5Shoot­ingd8
Street­wised4
Tauntd4
Track­ingd6

Edges

  • Com­mand
  • Quick Draw

Hindrances

  • Ene­my (major – as yet unrevealed)
  • Loy­al
  • Pho­bia (minor – filth)

Equipment

  • Gal­van­ic torch
  • Note­book & pencil
  • Cig­ars & lighter
  • Can­dles
  • Chalk
  • Binoc­u­lars
  • Com­pass
  • Hand­cuffs