Episode Number: 7×11
Written by: Troy Mepyans
Directed by: Jon Crew
Transmission: 20th June 2026
Following the setback at Musang, we have completed repairs and are starting to make some progress towards the end of the Akaru Main. I’d like to avoid any further encounters with the VinShari: the threat of Ash’Tamalia is enough for the moment. We still have plenty of time, so we’re conducting astrophysical surveys as we go.
Captain’s Log: Stardate, 52304.8
Plot: Lexington comes to the rescue of a stricken Akaru vessel.
The ‘A’ Plot: Lexington arrives in the Perasius A4 system, intending to refuel and restock at an unmanned Akaru depot. Selvek quickly picks up its coded transponder signal on a routine scan, but he also detects a lone ship on an unusual course: it’s moving at full impulse and will collide with the system primary in around twenty minutes.
After alerting the commodore, he conducts a more detailed scan, identifying it as an older Iryax-class frigate, as used by the Akaru. It is undamaged, but while he is able to open a communication channel, he gets no response. Concerned, he scans the vessel for lifeforms, detecting a full complement of 50 Akaru, none of which are on the ship’s bridge.
Konin and Azonan decide boarding is required to find out what is going on; the crew may be incapacitated in some way, or deliberately locked out of their control systems.
Since the vessel’s shields are up, transporting will be difficult, but its active impulse drive makes docking a shuttlecraft even more so. Quinn notes that it should be possible to synchronise the transporter with the shields if they can link with the other vessel’s computers. This is possible on a Starfleet vessel where the prefix code is known, but they have no such override for the Akaru ship. Selvek does try, establishing a basic connection, but is unable to access any control systems.
Azonan decides to risk beaming over anyway, and takes a minimal team with him: Quinn and Raynor. Selvek is able to transport them through a periodic gap in the shield coverage, and they arrive on the vessel’s own transporter pad.
The room appears to be unstaffed, but when they venture into the main corridor, they find six Akaru crewmen. They appear not to be injured, but are behaving oddly, shuffling around aimlessly. One of them spots the intruders and groans out loud, attracting the attention of the others. They act as one, their faces exhibiting rage as they charge towards the away team. Azonan and his colleagues react immediately, setting their phasers to wide angle stun and dropping five of them, before the XO floors the last with a right cross. Another half-dozen crewmen enter the corridor and meet the same fate.
The boarding party proceeds towards the bridge, and while it is obvious there are more Akaru in the side rooms, they encounter no others in the corridor. The bridge doors are locked, and Azonan is forced to hack into the emergency release mechanism with his tricorder, muttering darkly about the lack of a manual release. The door soon opens to reveal that the room is empty, except for a single corpse slumped in the captain’s chair. He appears to have shot himself in the head with the disruptor now lying on the floor next to him.
Quinn attempts to activate the helm console, but finds that the captain has locked out all command functions using a one-time password. It seems he then destroyed his own key card, so that they cannot be unlocked easily. Raynor is able to access the log, playing the captain’s final message, which opens by stating they have already been infected by whatever has driven his crew mad. It explains that the ship, its crew and the infection will all be destroyed by the sun.
Azonan realises that some kind of infectious agent has affected the crew’s brain chemistry, and that the three of them may already have been infected. He immediately contacts Lexington and explains their findings, asking them to prepare a medical response team with protective suits. He recommends that they do not board until the ship has been brought under control, as his team will try to divert the ship, or disable its engines, as a priority.
With limited time, they head directly to the engine room. Again, they encounter none of the infected crew on the way, but the individuals they encountered earlier are missing, having presumably recovered from being stunned. Arriving at the three-storey engine room, they find about 25 Akaru gathered on the lowest deck. The intruders immediately step back through the door, using it to channel the infected Akaru into a crossfire as they try to charge them. They drag the unconscious crew members into a workshop and lock the door.
In the engine room, Azonan and Quinn study the systems and try to figure out how to shut down the impulse drive and the shields. Unfortunately, it is becoming increasingly obvious that Quinn has been infected, and Azonan is finding that he is losing his temper more easily. They opt for the quickest solution, simply disconnecting the power to the impulse drive. This works, but an energy surge briefly reverses the inertial dampers, throwing them across the room. Then to add insult to injury, the gravity system inverts, leaving them effectively upside down. The good news is that the surge also knocks out the shields, allowing easier transport.
Lexington immediately grabs the ship in a tractor beam and begins steering it away from the star, while medical and security teams beam over in protective suits. Conners orders one security team straight to engineering, where they ask the boarding party to disarm and come with them. Quinn, now quite aggressive, refuses to give up his dirk, forcing one of the security team to stun him.
The medical specialists soon discover that the infection is caused by an airborne parasite, which concentrates in the humanoid brain. One of the symptoms is that it shuts down emotional control mechanisms, and this affects Vulcanoids very quickly.
Selvek’s review of the Akaru logs shows that the crew had been carrying out a detailed survey of the system. They had landed an away team in the narrow strip of habitable terrain on the tidelocked moon of the gas giant. He reasons that the infection must have originated there. Conners surmises that temperature extremes might kill the parasites, which is quickly proven in the laboratory, where a sustained temperature of ‑10° is effective. Azonan volunteers as a guinea pig, since he has much better cold tolerance, and again they are successful, leading to the eradication of the parasites.
The Akaru vessel soon heads back home, newly disinfected and with its crew cured of its affliction, while Lexington restocks before heading deeper into the Expanse.
Observations: Three weeks have passed since the events at Starbase Harmony. The Lexington crew has spent a week of that time realigning the ship’s warp core, and helping with the Akaru recovery efforts.
Perasius A4 is a small system, consisting of a yellow dwarf sun with a large Class‑I “hot Jupiter” orbiting close in, and a scattering of asteroids beyond. The planet has 2 moons in highly-inclined orbits, 1 of which appears to be tide-locked to the sun, with an narrow habitable strip along its terminator (similar to Cal-Mirra).
The Akaru depot has been hidden within a crater on an asteroid orbiting some distance out from Perasius A4 itself. It is unmanned, but is broadcasting its location on a narrow subspace band known only to the Akaru and Lexington’s crew. The depot itself consists of an unremarkable set of standard containers and storage tanks, containing protein stocks, deuterium and antimatter.
The Akaru Iryax-class frigate has a very simple internal arrangement of three decks, with the bridge at the bow, the engineering complex at the stern, and a wide corridor connecting them on the central deck. Crew quarters are on the uppermost deck, storage holds on the lowest, with offices, laboratories and workshops flanking the main corridor. Its sliding doors are automatic, much like Starfleet’s, but the emergency release mechanism is a self-powered electronic device requiring a key card to open. Akaru command authority also relies on key cards, rather than using voice print identification like Starfleet ships.
The Akaru have adapted Starfleet’s standard exploration protocol: advance scouts conduct preliminary surveys to assess the nature of a new system. Usually a detailed study will be carried out at a later date by a dedicated science vessel, but if the initial survey indicates something of special interest, a nearby vessel, such as a patrol cruiser, may be tasked to make a special investigation.
Dialogue: The Akaru Captain’s Log: “If you are hearing this, you are dead. I am sorry. My crew are all infected, and, by now, you are too. There is no cure, but the contagion must be stopped. This ship will be destroyed by Perasius A4, and I have locked all systems to ensure this fate. I recommend that you make your final peace with your life.”
References: The parasitic infection has symptoms that resemble several forms of zombie outbreak from horror franchises like 28 Days Later, and Resident Evil.
Questions: Lexington will shortly arrive at the boundary of the Endurance Divide: what will they find?