The Green Eye of the Little Yellow God, episode 1

Pren­tiss cuts a rug; April takes the cere­bral approach.

Played

16th June 2011.

Dramatis Personae

* Play­er absent.

Plot

Lon­don, April 1889.

It had been a qui­et win­ter for the Min­istry and the mem­bers of the team were large­ly free to pur­sue their own agen­das: Pren­tiss had returned to pro­fes­sion­al rac­ing, Lady Anto­nia had been tak­ing advan­tage of the var­i­ous hunt­ing oppor­tu­ni­ties and Miss Sharpe had been attend­ing a vari­ety of sci­en­tif­ic demon­stra­tions and talks. Gath­er­ing for their reg­u­lar team meet­ing in mid-spring, they were con­cerned to notice their num­ber sub­stan­tial­ly reduced. They knew that Dr Pleas­ant had been called away on Min­istry busi­ness and Marsh had not been seen since the events at St Paul’s, replaced by Agent Andrews, but the unan­nounced absence of Cap­tain Cur­ruthers was a sur­prise.

They decid­ed to inves­ti­gate and made their way to the Captain’s lodg­ings in Isling­ton. Per­suad­ing the door­man to let them in, on the pre­text of being con­cerned friends, they approached his door, find­ing it closed and locked. They knocked and there was no reply. As they were try­ing to fig­ure out whether they should break in – and how – there was a cry of “Oi! Whatchu thing yer doin’?” and they found them­selves con­front­ed by a scruffy young man. Once they had con­vinced him they were friends of Cur­ruthers, he allowed that he was a friend of the miss­ing man, name of “Pinky”. He took over lock­pick­ing duties from Miss Sharpe and got them into the lodg­ings in sec­onds.

The flat was a mess: fur­ni­ture was over­turned, shelves and draw­ers were emp­tied and var­i­ous emp­ty hooks on the walls seemed cor­re­spond to pic­tures, exot­ic weapons and oth­er dec­o­ra­tions on the floor.

As they inves­ti­gat­ed fur­ther, they realised that this was not the result of a bur­glary, but of a hur­ried pack­ing. Pren­tiss found a copy of Brad­shaw’s rail­way timeta­bles and noticed a num­ber of pages miss­ing; Miss Sharpe was able to deduce that they all relat­ed to routes from cen­tral Lon­don to the south, pos­si­bly to Croy­don Aero­drome.

As they were pon­der­ing this, the door slammed open and two brawny thugs burst in, appar­ent­ly intent on may­hem. The team react­ed quick­ly and instinc­tive­ly: as Andrews tripped the first attack­er, Miss Sharpe drew, acti­vat­ed and fired her Org­ona­tor, bad­ly burn­ing the oth­er at point-blank range. Pren­tiss grabbed a chakram from the floor and, try­ing to use the unfa­mil­iar weapon as a hand blade, slashed the floored man across his chest and throat, killing him instant­ly.

With the bat­tle over in sec­onds, Miss Sharpe pro­duced her lat­est inven­tion, Sharpe’s Neu­ro­fuzzy­con­troller, designed to deduce the thoughts of a cap­tive tar­get, and tried to use it to inter­ro­gate the burned thug, but was unable to get more than impres­sions of pain.

Notes

As the first of a new arc, the first half of this ses­sion was tak­en up with cre­at­ing the new char­ac­ter (an orphaned gang­ster pro­tégé of Cur­ruthers named Pinky) and the expen­di­ture of expe­ri­ence for the exist­ing char­ac­ters. As we were miss­ing two reg­u­lar play­ers, Andrews (who fea­tured as an ally in some of the ear­li­er episodes) was rein­tro­duced as a char­ac­ter for drop-in play­ers.

The ini­tial plans for the evening were based around Cur­ruthers receiv­ing dire news from Mysore in India, then gath­er­ing the team to help him sort it out. Unfor­tu­nate­ly, the play­er was then absent, forc­ing a major rethink. The “bur­gled” apart­ment was his idea, although it was intend­ed that the play­ers would be on an air­ship fol­low­ing him by the end of the evening: tim­ing did not allow this to tran­spire.

The bat­tle was fol­low­ing Ray­mond Chandler’s clas­sic advice, but I think every­one was amazed by how quick­ly it end­ed. This is one of the things I love about Sav­age Worlds, although it can be annoy­ing if the bat­tle is your main event for the evening…