The Green Eye of the Little Yellow God, episode 7

Pinky hits the mark; the Lady (Anto­nia) van­ish­es.

Played

22nd Sep­tem­ber 2011.

Dramatis Personae

Plot

Faced with a giant mov­ing stat­ue, Pinky very sen­si­bly bolt­ed out of the com­plex, run­ning straight back to the oth­ers. The team decid­ed that mov­ing stat­ues were too much to deal with, espe­cial­ly with their casu­al­ties, and decid­ed to retreat to the canyon over­look­ing the val­ley. Progress home was slow, giv­en that they were car­ry­ing Prentiss’s corpse and Miss Sharpe’s arm, as well as Miss Sharpe her­self, who had tak­en a com­bi­na­tion of pain-killing drugs from Lady Antonia’s med­ical case and a con­coc­tion of her own. Pinky locat­ed the body of the miss­ing Lancer hang­ing from a tree and they decid­ed to remove him to a bet­ter loca­tion for bur­ial as well.

Set­ting watch­es for the night, they set­tled down to rest, wak­ing late in the morn­ing to bury Pren­tiss and the Lancer. Pinky had been prac­tis­ing with one of Lady Antonia’s rifles and had showed an alarm­ing apti­tude for firearms, while Miss Sharpe had devised a rig to enable her to oper­ate her Org­ona­tor one-hand­ed. They decid­ed that it might be safer to return to the tem­ple dur­ing day­light and, indeed, they found their return trip much eas­i­er. In short order, they were once more observ­ing the clear­ing from the tree­line.

All seemed qui­et and there was no sign of move­ment. Pinky once again ven­tured for­ward, enter­ing the out­er court­yard and cau­tious­ly skirt­ing the inner wall. He not­ed that there were four gates to the inner court, each guard­ed by a 25’ stat­ue – he thought it was a rea­son­able assump­tion that all could and would move to attract intrud­ers. He saw no signs of any live ban­dits, although there was plen­ty of evi­dence that they had used the facil­i­ty as a base. He could also see a small group of pris­on­ers chained to the wall, although he was unable to deter­mine their con­di­tion.

The team care­ful­ly planned their next move, intend­ing to lure one of the stat­ues out of the inner court­yard and dis­able it with heavy gun­fire while Pinky crept in over the wall, using a grap­pling hook fired from Lady Antonia’s cross­bow to reach the cen­tral tow­er. The plan went superbly, as the cho­sen stat­ue crawled out through the gate in front of it and climbed to its feet, only to be hit by a fusil­lade of fire from the out­er gate. It last­ed long enough to injure some of the adven­tur­ers before a series of attacks con­cen­trat­ed on its left knee brought it crash­ing to the ground. The remain­ing stat­ues watched the event but made know move to inter­vene. Hit by a tum­bling piece of mason­ry, Lady Anto­nia van­ished though a gap in the out­er wall.

In the mean­time, Pinky’s grap­ple land­ed on tar­get with the first attempt, and he swung across to the spire of the tow­er. Now he was above the cen­tre of the struc­ture, he could see that the court­yard con­tained a camp­site, but that it was desert­ed except for the trio of pris­on­ers – two in Indi­an dress, one in Euro­pean. Only one was still alive, a brawny, mous­ta­chioed Indi­an who was watch­ing him with inter­est. Pinky moved to one of the sky­lights of the tow­er and climbed in, intend­ing to explore fur­ther, before he realised that the tow­er had no inte­ri­or floors. Instead, he found him­self sit­ting six­ty feet above what appeared to be a large bed, occu­pied by a huge tiger-like fig­ure. As he tried to retain his bal­ance, it opened its eyes and looked straight at him, open­ing its mouth to emit a hor­ri­fy­ing roar. Shocked, Pinky near­ly fell out of the win­dow as he scram­bled back­wards on to the roof.

The huge fig­ure pre­pared to leap at him, but the pris­on­er dis­tract­ed it by launch­ing into a vari­a­tion of the Mus­sel­man call to prayer. Pinky took the oppor­tu­ni­ty to get to safe­ty, but was bemused to notice that the being seemed reluc­tant to emerge into the sun­light.

Notes

And so the mys­te­ri­ous Salman, dash­ing Prince of Swat, makes his first appear­ance! He’s described as resem­bling a Bol­ly­wood hero, com­plete with fine­ly-styled mous­tache.

Fol­low­ing the casu­al­ties of the pre­vi­ous ses­sion and a month’s gap in play­ing, this ses­sion moved fair­ly fast, allow­ing for a lengthy plan­ning ses­sion amongst the play­ers. My favourite solu­tion to get­ting past the stat­ue was to lure it over a bar­rel of gun­pow­der; they didn’t have one, but one of the play­ers had an Adven­ture Card that could have allowed them to scrounge it!